Fabula Nova Obscura Est: Possible Worlds in “Final Fantasy XIII-2”
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Computer Game Game Studies Possible Worlds Ludofictional World Ludology Modality Semantics Narrative Composition Final Fantasy

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Kirichenko, V. (2021). Fabula Nova Obscura Est: Possible Worlds in “Final Fantasy XIII-2”. Galactica Media: Journal of Media Studies, 3(4), 68-90. https://doi.org/10.46539/gmd.v3i4.201


Modern narratological researches are quite well developed and has long gone beyond the purely philological field. One of the applications of narratology is the study of computer games, the most relevant new medium. This paper is devoted to the issue of unusual narrative strategies used in games on the example of Final Fantasy XIII-2. The analysis is conducted via the possible-worlds method, which is currently in demand in modern humanities, but it is less known in Russia. The aim of the research is to determine the function of possible worlds existing in Final Fantasy XIII-2 for a better understanding of the game design. In the course of the work, the author examines the internal structure of the game world with the help of the theory of possible worlds, analyzes the narrative strategy, and makes a game scheme of possible worlds with accessibility links which let to see the deep internal structure of the narrative game world. In conclusion, it is clear that Final Fantasy XIII-2 contains a non-trivial narrative structure with multiple branches that is smoothed out by the gameplay and cinematic experience of the player, although such a composition of possible worlds represents a complex scheme of the game's macrocosm which demands a close attention to the narrative. The article is intended for various humanitarian specialists interested in the study of computer games.

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